
- BGG rank
- BGG #23,305
- BGG rating
- 6.3
Four Senses
- 2–3 players
- 10–20 min
- Complexity 1.0/5
- 2017

2006
Rules assistance for King's Valley
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
King's Valley is a board game released in 2006 for 2 players and 5 minutes per game. It was designed by Mitsuo Yamamoto and its main mechanics are Grid Movement.
King's Valley is a very simple and easy game to play. This is because all the pieces move the same. Any piece can move straight horizontal, vertical or diagonal, but always as far as possible. Pieces always stop their movement either at the sides of the board or before another tile in the same row, column, or diagonal. The winner is the first player that manages to move his king piece to the central square of the board, which represents the King's Valley. The game is played on a 5 by 5 board with the center square representing the King's Valley. Players start with 5 pieces on opposites sites of the board, with the center pieces being the kings.
King's Valley supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for King's Valley is 5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
King's Valley has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
King's Valley belongs to these categories: Abstract Strategy. Its main mechanics are Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of King's Valley are: Mitsuo Yamamoto. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists King's Valley as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.