Kingsburg: Shifting Alliances
BGG rating
7.0

Expansion for Kingsburg

Kingsburg: Shifting Alliances

2007

Rules assistance for Kingsburg: Shifting Alliances

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90 min
  • 13+
  • Complexity 2.0/5

Rules assistant for Kingsburg: Shifting Alliances

What would you like to know?

Answers come from the official rulebook, with the page to check.

Kingsburg: Shifting Alliances is an expansion for Kingsburg released in 2007 for 2–5 players, 90 minutes per game, and ages 13 and up. It was designed by Andrea Chiarvesio and Luca Iennaco and its main mechanics are Dice Rolling and Worker Placement with Dice Workers.

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About the game

From Fantasy Flight's Website : "The royal Advisors are constantly meddling with each other, creating fragile alliances that rise or crumble as situations evolve or their needs change. Choosing who to trust and who cannot be ignored is a vital skill for a successful governor." This official scenario for "Kingsburg" creates a system of changing and mitigating alliances with the various Advisors in the game. Players score victory points when other players influence an Advisor that you are allied with.

Questions and answers

Kingsburg: Shifting Alliances supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.