
- BGG rank
- BGG #3,270
- BGG rating
- 8.0
Commands & Colors: Samurai Battles
- 2 players
- 60 min
- Complexity 2.8/5
- 2021

1994
Rules assistance for Kircholm 1605
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kircholm 1605 is a board game released in 1994 for 2 players and ages 12 and up. It was designed by Piotr Gorny and its main mechanics are Hexagon Grid.
The Battle of Kircholm (27th September 1605) was one of the major battles in the Polish-Swedish War of 1600-1611. 12,000 Swedish troops led by Charles IX, King of Sweden, attacked 4,000 Polish commanded by Jan Karol Chodkiewicz, Grand Hetman of Lithuania. The battle was decided in 20 minutes by the devastating charge of Polish-Lithuanian Commonwealth cavalry, the Winged Hussars. In effect half of Swedish soldiers had been wounded, killed or captured (Charles IX hardly escaped) and Polish loses were about 300. The battle ended in the decisive victory of Polish-Lithuanian forces, and is remembered as one of the greatest triumphs of cavalry ever. The game comprises a full colour map, and counters (need to be cut). The rules are in Polish. Related Microbadges Dragon fan
Kircholm 1605 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Kircholm 1605 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kircholm 1605 has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kircholm 1605 belongs to these categories: Wargame and Pike and Shot. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kircholm 1605 are: Piotr Gorny. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kircholm 1605 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.