
- BGG rank
- BGG #12,780
- BGG rating
- 6.2
Drôles de Zèbres
- 2 players
- 23 min
- Complexity 1.5/5
- 2004

2018
Rules assistance for Kiwara
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Kiwara is a board game released in 2018 for 2 players, 30 minutes per game, and ages 8 and up. It was designed by Bruno Cathala and its main mechanics are Area Majority / Influence, Tile Placement, and Square Grid.
In Kiwara, two groups of animals compete for space in the savanna, claiming points when they dominate a territory, but the value of a space depends on who's in it! The game board features six territories — two each of three, five, and seven spaces — with rivers dividing all of the territories. Each player has fifteen animals tokens in their color. One player places the totem on a space outside the 6x5 board, then players alternate taking turns. On a turn, a player: • Places one of their animal tokens in an empty space in the row or column adjacent to the totem. • Moves the totem 1-3 spaces clockwise. (If all spaces in these rows or columns are full, the player moves the totem to the first row with an empty space.) If a lion is placed orthogonally adjacent to zebras or gazelles, then the zebras are turned face down (yum!) while the gazelles are returned to their owners. If a player must place a zebra or gazelle adjacent to a lion, these tokens are placed face down. If you place a crocodile across the river from a gazelle, you can exchange these tokens. (The crocodile attacks, and the gazelle bounds to safety.) You can swap the location of a crocodile many times this way. Whoever places the token that fills the first savanna claims the Okapi card, which is worth 5 points at game's end. Once the board is filled, determine who has the most tokens in each territory; face-down tokens are counted to determine majority. Whoever wins a territory scores points equal to the value of all face-up animals in this territory: zebras 6, gazelles 2, elephants 5, lions 1, and crocodiles 0. Whoever has the most points wins! While the base game of Kiwara is the same as the earlier Drôles de Zèbres, the game includes a double-sided game board. If you use the "free play" side of the board, to set up you use the river sticks included to create six territories of sizes 3, 5, 7 or 9, thereby creating a fresh layout for each game. Instead of using the Okapi, you can shuffle the ten-card reinforcement deck and give the player who completes the first savanna a random card; the player can use the bonus action on this card at any point during the game. With players of differing skills, the more inexperienced player can start with a card or two at random to level the odds.
Kiwara supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Kiwara is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kiwara for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kiwara has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kiwara belongs to these categories: Animals and Abstract Strategy. Its main mechanics are Area Majority / Influence, Tile Placement, and Square Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kiwara are: Bruno Cathala. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kiwara as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.