
- BGG rank
- BGG #157
- BGG rating
- 8.0
Forbidden Stars
- 2–4 players
- 120–180 min
- Complexity 3.8/5
- 2015

Rules assistance for Knee Deep in Hexes: God's Hand
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Knee Deep in Hexes: God's Hand is an expansion for Knee Deep in Hexes released in 2025 for 2 players, 15–90 minutes per game, and ages 14 and up. It was designed by Marcel Kraatz and its main mechanics are Area Majority / Influence, Modular Board, and Card Play Conflict Resolution.
Welcome to God’s Hand—the expansion to Knee Deep in Hexes, where new factions, mercenaries, and planetary forces change up the orignal RTS-like 2-player skirmisher game. Decide with a clear mind and a sharp blade whom you trust—and whom you abandon in the sands of Hexes 6. When the crews of the Gondwana and Geobukseon finally arrive on the desert planet, they do not find a stage for new hope—but a prepared enemy. In the dust and filth of the scorched plains, the ruthless S.C.A.R. faction rises—a coalition of outlaws. They are no strangers. They are the descendants of those rebels who, decades ago, were exiled into space after a revolt against the military caste aboard the Gondwana. Now, they are determined to take revenge at last. But S.C.A.R. is not the only force on Hexes 6. In the shadows of the conflict, mysterious mercenaries offer their deadly services—willing to join any side that meets their price. Those who employ them wisely can turn the tide of war. And while humans battle one another on the surface, a primordial force stirs deep within the planet—one mystically connected to the world itself. The Elder: long hidden, they now leave no doubt that Hexes 6 is their territory—and they are ready to defend it. —description from the publisher
Knee Deep in Hexes: God's Hand supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Knee Deep in Hexes: God's Hand is 15–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Knee Deep in Hexes: God's Hand for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Knee Deep in Hexes: God's Hand belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Area Majority / Influence, Modular Board, and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Knee Deep in Hexes: God's Hand are: Marcel Kraatz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Knee Deep in Hexes: God's Hand as an expansion for Knee Deep in Hexes. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Knee Deep in Hexes to use it. Check that your edition of Knee Deep in Hexes is compatible, as some expansions were revised between editions.