
- BGG rank
- BGG #7,708
- BGG rating
- 6.3
Deep Vents
- 2–4 players
- 40–60 min
- Complexity 2.6/5
- 2020

2022
Rules assistance for Knight Fall
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Knight Fall is a board game released in 2022 for 1–6 players, 45–60 minutes per game, and ages 13 and up. It was designed by Ryan Laukat and T. Alex Davis and its main mechanics are Variable Player Powers, Hand Management, and Grid Movement.
In Thornmar Abbey, an ancient order of holy knights watches over a sealed portal to the underworld. The knights must protect the elders—ancient sages who sustain the seal. After decades of peace, the seal has weakened and demons are emerging from the rift. The demons seek to battle past the valiant knights and kill enough of the elders to fully break the seal before morning. Imbued with the power of the gods, only these brave knights stand a chance of protecting the elders and stopping an army of monsters from flooding into the world. Knight Fall is an asymmetrical team game for one to six players. One team controls the knights, who must protect the elders and withstand the demons until dawn. The other team controls the demons, who seek to break the seal to the underworld before morning. During the game, you choose a unique knight or demon, each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire, or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways, and a set of unique location tiles allows you to create the monastery with a different layout every game. Knight Fall also features a campaign mode for one to two players. In this mode, you read stories while exploring the map of a haunted valley, drawing your path as you travel. Wander through crumbling churches, a sinister forest, and a dark mountain to stop the demons before the final battle at Thornmar Abbey. You must do whatever you can to keep your Knights alive; the death of each knight means one fewer hero to combat the invading demons in the final battle! –description from designer
Knight Fall supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Knight Fall is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Knight Fall for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Knight Fall has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Knight Fall belongs to these categories: Fantasy, Fighting, and Medieval. Its main mechanics are Variable Player Powers, Hand Management, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Knight Fall are: Ryan Laukat and T. Alex Davis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Knight Fall as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.