
- BGG rank
- BGG #2,375
- BGG rating
- 6.7
Krosmaster: Arena
- 2–4 players
- 45–60 min
- Complexity 2.7/5
- 2012

Rules assistance for Krosmaster: Wild Realms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Krosmaster: Wild Realms is an expansion for Krosmaster Arena 2.0 released in 2018 for 2–4 players, 15–60 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
Krosmaster: Wild Realms is an expansion of 16 new figures for Krosmaster: Arena and other Krosmaster titles released exclusively in the form of blind boxes. Each Display case of 12 figurines comes with 4 random rares and one each of the 8 commons. The list of figures in the set is as follows: -Bwork Archer -Bwork Warrior -Bworker -Snoowolf -Boowolf -Moowolf -Ko-Fang The White -Groarg Gamel -Medor Thraki -Raspberry King -Lemon King -Mint King -Strawberry King -Missiz Freezz -Grougalorasalar -Dragon Pig Each of the jelly king comes with a figure of jelly it can summon.
Krosmaster: Wild Realms supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Krosmaster: Wild Realms is 15–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Krosmaster: Wild Realms for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Krosmaster: Wild Realms belongs to these categories: Fantasy, Fighting, and Horror. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Krosmaster: Wild Realms as an expansion for Krosmaster Arena 2.0. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Krosmaster Arena 2.0 to use it. Check that your edition of Krosmaster Arena 2.0 is compatible, as some expansions were revised between editions.