
- BGG rank
- BGG #17,131
- BGG rating
- 6.9
Dark Eden
- 2–4 players
- 30 min
- Complexity 3.0/5
- 1997

Rules assistance for Kult: Inferno
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kult: Inferno is an expansion for Kult released in 1997 for 2–99 players, 45–60 minutes per game, and ages 14 and up. It was designed by Bryan Winter and its main mechanics are Variable Player Powers.
Kult is an out-of-print collectible card game by Target Games and Heartbreaker Hobbies. The game is based on a role-playing game of the same name. It was released in November 1995. The game had one expansion released in July 1997, called Inferno. It added 127 cards to the base set's 262. According to The Duelist magazine, the expansion was announced as having 121 cards and 2 chase cards.
Kult: Inferno supports 2–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kult: Inferno is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kult: Inferno for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kult: Inferno belongs to these categories: Card Game, Fighting, and Mature / Adult. Its main mechanics are Variable Player Powers. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kult: Inferno are: Bryan Winter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kult: Inferno as an expansion for Kult. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Kult to use it. Check that your edition of Kult is compatible, as some expansions were revised between editions.