
- BGG rank
- BGG #2,953
- BGG rating
- 7.6
Flying Colors
- 1–4 players
- 240 min
- Complexity 3.0/5
- 2003

2011
Rules assistance for La Bataille de la Moscowa (Third Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
La Bataille de la Moscowa (Third Edition) is a board game released in 2011 for 2–8 players, 1,000 minutes per game, and ages 16 and up. It was designed by Terry Doherty and its main mechanics are Hexagon Grid, Line of Sight, and Multiple Maps.
This is the new, 3rd edition of the venerable La Bataille de la Moscowa, the wargame that introduced "monster" as a genre in the hobby. Napoleon's battle near Moscow; September 5th to the 7th, 1812. Serried ranks of French and Russians clash on a narrow field where more than 1000 guns thunder and tear asunder man and beast. It was the single bloodiest day of battle up until WWI. The scale is 100 meters per hex. 100 men per infantry strength point, 50 men per cavalry strength point and 2 to 4 guns per strength point for artillery. It has 4 maps and over 1400 counters. This edition uses a new, simplified and faster playing set of La Bataille rules called Le Reglement des Marie-Louises (named for the French conscripts of 1814 who, in turn, were named for Napoleon's Empress; mother of his son). The game is also fully compatible with the advanced La Bataille rules called Le Reglement de l'An XXX.
La Bataille de la Moscowa (Third Edition) supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for La Bataille de la Moscowa (Third Edition) is 1,000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists La Bataille de la Moscowa (Third Edition) for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
La Bataille de la Moscowa (Third Edition) has a complexity rating of 4.2 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
La Bataille de la Moscowa (Third Edition) belongs to these categories: Wargame and Napoleonic. Its main mechanics are Hexagon Grid, Line of Sight, and Multiple Maps. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of La Bataille de la Moscowa (Third Edition) are: Terry Doherty. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists La Bataille de la Moscowa (Third Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.