
- BGG rank
- BGG #23,783
- BGG rating
- 6.0
Face Off
- 2–4 players
- 120 min
- Complexity 2.0/5
- 1974

1974
Rules assistance for Land Grab
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Land Grab is a board game released in 1974 for 2–4 players, 90 minutes per game, and ages 9 and up. It was designed by Earl Doherty and its main mechanics are Tile Placement and Commodity Speculation.
As a major Development Corporation, you deal in land and construction. You race your competitors to acquire valuable property, you sell key plots of land at inflated prices, you construct buildings to bring in a high return on your investment. Where to buy, when to sell, when to build, what to build --those are the questions! A classic game in the same vein as Big City or Metropolis (q.v.). from Waddington ad dated 1976: "Land, one of the hottest commodities in the economic world today! Everyone is scrambling for it - developers, speculators, and the poor guy who just wants a place to live. Now you can find out what all the excitement is about. the shrewd purchase of land, the skyrocketing profits, the grouping of property into larger holdings, the construction of high revenue buildings! It's all in Land Grab!!"
Land Grab supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Land Grab is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Land Grab for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Land Grab has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Land Grab belongs to these categories: Economic, Negotiation, and City Building. Its main mechanics are Tile Placement and Commodity Speculation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Land Grab are: Earl Doherty. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Land Grab as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.