
- BGG rank
- BGG #27,676
- BGG rating
- 5.4
Project CIA: The Secret Formula
- 2–4 players
- 60 min
- Complexity 1.2/5
- 1973

1973
Rules assistance for Project KGB: The Double Agent
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 4 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Project KGB: The Double Agent is a board game released in 1973 for 4 players, 30 minutes per game, and ages 10 and up. It was designed by Earl Doherty and its main mechanics are Roll / Spin and Move and Paper-and-Pencil.
Don't look now, but you're being watched! They know you've found Project KGB, the secret undercover spy training camp! Game 2 of 2 in a series called "Spy Training Games" and issued in 1973 by House of Games Corporation Limited (Bramalea, Ontario, Canada) Game 1 is "Project CIA: The Secret Formula". Game 2 is "Project KGB: The Double Agent". In Game 2, you're either an agent trying to identify the double agent, or you're the latter, sabotaging the training camp. Deception and deduction will keep you scrambling! Super KGB is what you get when you combine both games 1 and 2. Waddingtons included extra pieces in both sets so you could play a Deluxe version of either game using both boards. Super KGB can be played by up to six, whereas the component games are limited to four. Waddington's also briefly sold both games in one box as Super KGB.
Project KGB: The Double Agent supports 4 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Project KGB: The Double Agent is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Project KGB: The Double Agent for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Project KGB: The Double Agent has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Project KGB: The Double Agent belongs to these categories: Deduction, Bluffing, and Spies / Secret Agents. Its main mechanics are Roll / Spin and Move and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Project KGB: The Double Agent are: Earl Doherty. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Project KGB: The Double Agent as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.