Project KGB: The Double Agent
BGG rank
BGG #26,830
BGG rating
5.6

Project KGB: The Double Agent

1973

Rules assistance for Project KGB: The Double Agent

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4 players
  • 30 min
  • 10+
  • Complexity 2.0/5

Rules assistant for Project KGB: The Double Agent

For 4 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Project KGB: The Double Agent is a board game released in 1973 for 4 players, 30 minutes per game, and ages 10 and up. It was designed by Earl Doherty and its main mechanics are Roll / Spin and Move and Paper-and-Pencil.

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About the game

Don't look now, but you're being watched! They know you've found Project KGB, the secret undercover spy training camp! Game 2 of 2 in a series called "Spy Training Games" and issued in 1973 by House of Games Corporation Limited (Bramalea, Ontario, Canada) Game 1 is "Project CIA: The Secret Formula". Game 2 is "Project KGB: The Double Agent". In Game 2, you're either an agent trying to identify the double agent, or you're the latter, sabotaging the training camp. Deception and deduction will keep you scrambling! Super KGB is what you get when you combine both games 1 and 2. Waddingtons included extra pieces in both sets so you could play a Deluxe version of either game using both boards. Super KGB can be played by up to six, whereas the component games are limited to four. Waddington's also briefly sold both games in one box as Super KGB.

Questions and answers

Project KGB: The Double Agent supports 4 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.