
- BGG rank
- BGG #24,816
- BGG rating
- 6.0
Lords & Wizards
- 2–12 players
- 180 min
- Complexity 2.9/5
- 1977

1976
Rules assistance for Lankhmar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lankhmar is a board game released in 1976 for 2–4 players, 240 minutes per game, and ages 12 and up. It was designed by Robert J. Kuntz, Brad Stock, Gary Gygax, and Fritz Leiber and its main mechanics are Variable Player Powers, Race, and Player Elimination.
User Summary Lankhmar is a game based on the characters in the Nehwon world created by Fritz Leiber. It contains elements of both individual character adventures, army combat, and magic quests. Play involves the drawing and following of geas cards, moving units and weaponry, collecting rewards from the Reward Deck after completing quests, and resolving battles. The map is made up of hexes of various land types with varying combat affecting statistics. Units have a set number of action points with which they can move or carry out their other unit abilities such as changing or picking up weapons. The geas component is the most unique, forcing players to send their heroes off on perilous quests despite whatever plans had been previously made. Optional rules include the inclusion of healing, land sinking into the sea, and a more complicated combat system.
Lankhmar supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lankhmar is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lankhmar for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lankhmar has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lankhmar belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Variable Player Powers, Race, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lankhmar are: Robert J. Kuntz, Brad Stock, Gary Gygax, and Fritz Leiber. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lankhmar as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.