
- BGG rank
- BGG #22,931
- BGG rating
- 6.0
Dance of the Fireflies
- 2–6 players
- 15–45 min
- Complexity 2.6/5
- 2017

Rules assistance for Last Resort: Very Important Meeples
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Last Resort: Very Important Meeples is an expansion for Last Resort released in 2022 for 1–4 players, 30–90 minutes per game, and ages 14 and up. It was designed by Oliver Brooks and its main mechanics are Open Drafting and Worker Placement, Different Worker Types.
Very Important Meeples is a bumper expansion for Last Resort, introducing two game-changing new modules – The VIPs and Specialists (which can be introduced individually, or all at once!) with 6 new tiles, 52 meeples, and 16 cards! In The VIPs, you’re challenged to invite and entertain as many shiny new VIP guests as possible – the player with the most will receive a cash bonus! But it’s harder than it sounds – not only will you need to stay on top of current Trends to attract them to your station, you’ll also need to avoid checking them out too early, and try not to attract the attention of the Kidnappers – a new malfunction that preys on vulnerable-important-people! In The Specialists, a whole new array of Improvements are added to the game, each of which with their own special meeples that grant powerful effects when they’re drawn from the bag – from inquisitioning Inspectors who fend off Malfunctions, to elite Dignitaries whose private security will vet incoming guests! —description from the publisher
Last Resort: Very Important Meeples supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Last Resort: Very Important Meeples is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Last Resort: Very Important Meeples for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Last Resort: Very Important Meeples belongs to these categories: City Building, Science Fiction, and Expansion for Base-game. Its main mechanics are Open Drafting and Worker Placement, Different Worker Types. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Last Resort: Very Important Meeples are: Oliver Brooks. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Last Resort: Very Important Meeples as an expansion for Last Resort. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Last Resort to use it. Check that your edition of Last Resort is compatible, as some expansions were revised between editions.