
- BGG rank
- BGG #8,915
- BGG rating
- 7.2
Empires in America: The French and Indian War
- 1 player
- 25 min
- Complexity 2.3/5
- 2009

2019
Rules assistance for Lawrence of Arabia: The Arab Revolt 1917-18
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Lawrence of Arabia: The Arab Revolt 1917-18 is a board game released in 2019 for 1 player, 60–90 minutes per game, and ages 14 and up. It was designed by Joseph Miranda and its main mechanics are Point to Point Movement, Area Majority / Influence, and Simulation.
Arabia had simmered for centuries under the heavy hand of Ottoman occupation. With the Turks distracted by World War I, the Arabs erupted in revolt. The British sent encouragement, weapons, and liaison officers. One of these was T. E. Lawrence. This solitaire game in the Raider series puts you in command of Arab and British forces. The game system runs the opposing Ottomans. Cards generate four different campaigns, such as crossing the desert to seize the critical port of Aqaba. Combat is fast and furious as raiders sweep into towns or sometimes run into ambushes. Special game units include aircraft, armored cars, a German expeditionary corps, and Lawrence’s elite mercenary bodyguard. The map covers the Hejaz and Palestine, where the campaign was fought. You can also travel to Cairo to plead for additional resources that you may need to accomplish your mission. Game Contents: One 11x17 inch Map 40 die cut counters 18 Campaign Cards Four page system rule booklet plus exclusive scenario rules
Lawrence of Arabia: The Arab Revolt 1917-18 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Lawrence of Arabia: The Arab Revolt 1917-18 is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lawrence of Arabia: The Arab Revolt 1917-18 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lawrence of Arabia: The Arab Revolt 1917-18 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lawrence of Arabia: The Arab Revolt 1917-18 belongs to these categories: Wargame and World War I. Its main mechanics are Point to Point Movement, Area Majority / Influence, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lawrence of Arabia: The Arab Revolt 1917-18 are: Joseph Miranda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lawrence of Arabia: The Arab Revolt 1917-18 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.