
- BGG rating
- 7.1
Le Donjon de Naheulbeuk: La marche Barbare
- 3–6 players
- 60 min
- Complexity 1.0/5
- 2012

2010
Rules assistance for Le Donjon de Naheulbeuk
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
Le Donjon de Naheulbeuk is a board game released in 2010 for 3–6 players, 60 minutes per game, and ages 10 and up. It was designed by Antoine Bauza and Ludovic Maublanc and its main mechanics are Variable Player Powers and Cooperative Game.
"Le Donjon de Naheulbeuk" is a cooperative game in which the players try to recover the last of Gladeulfeurha's statuettes. Players embody adventurers in this dungeon-crawling quest, each with a different class, skill and personality: there're the stupid barbarian, the belching ogre, the haughty sorceress, the dumb elf, the coward thief, the ever-singing bard, the cranky dwarf and the ranger who wishes he were a leader… (all the characters and elements of the game are inspired by the audio and comics saga by the same name, parodies of Fantasy RPG — à la Munchkin). In each game, the group must go through 14 of the 56 available dungeon rooms in order to defeat the powerful sorcerer Zangdar. In every room, players will face choices, skill checks or battles, and maybe rewards (as xp, gold or loot cards) There're 8 kind of skill checks, and each checks can slightly differ from the others of the same kind (number of players involved, special rule, etc.). Most of the skill checks use Destiny Tiles (which are 16 thick cards, which also represents monsters) and a special timer (with 3 difficulty levels) Balance Check: the player must put a Destiny Tile on the top of his head, walk/run around and sit down again without letting the tile fall. Climbing Check: the player must put a Destiny Tile on the top of his head, stand up on his chair, then sit down again without letting the tile fall. Dexterity Check: the player must build a house of cards using Destiny Tiles. Speed Check: the player must put a Destiny Tile on the edge of the table, then slap it up the air and catch it before it falls back down. Precision Check: a player stands 3 steps from the table, holding the game box, and the others must throw Destiny Tiles into the box from the other side of the table. Intelligence Check: players play a memory game with the 16 Destiny Tiles Coordination Check: players stands a step from the table, and must circle all the Destiny Tiles around the table, throwing them from one player to the next. Stamina Check: the player must stand on one leg, with a Destiny Tile on his other knee and another one on both of his forefingers, without dropping down either one. The battles are also timed and are played with Letter Cards, that can be exchanged one by one between 2 players. They are used to spell special words (several different words for each character) as blows to the enemy. Every time a player plays cards to spell a word, he draw 3 new cards and keep on playing. At the end of the battle, if there're enough blows, the enemy is defeated. For instance, the sorceress can cast a spell by spelling "wazaaa" with any number of a's at the end, wounding the enemy for every extra a's. The barbarian can misspell a letter in each of his word. The bard and the ranger can make other players draw cards. And so on… For every 3 cards played with a punch symbol on it, a player takes one wound him/herself. Using gold and/or xp, characters can level up (up to level 3) and gain access to more powerful attacks or skills. The party can rest up to 3 times a game to recover from one wound each. If a player dies, he shuffles his character sheet with the other available sheets and pick one : if it's the same, he recovers all his health and keep all his loot, gold and xp; if it's another one, he dies, loses everything, and continues the game as a totally new character. If the players defeat Zangdar the Sorcerer in the 14th room (4 tiles with different rules so every game doesn't end the same way), they win the game.
Le Donjon de Naheulbeuk supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Le Donjon de Naheulbeuk is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Le Donjon de Naheulbeuk for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Le Donjon de Naheulbeuk has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Le Donjon de Naheulbeuk belongs to these categories: Fantasy, Humor, and Comic Book / Strip. Its main mechanics are Variable Player Powers and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Le Donjon de Naheulbeuk are: Antoine Bauza and Ludovic Maublanc. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Le Donjon de Naheulbeuk as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.