
- BGG rating
- 9.1
Rules assistance for League of Dungeoneers: The False Prophet
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 90–180 min
- 14+
- Complexity 3.8/5

Rules assistant for League of Dungeoneers: The False Prophet
What would you like to know?
Answers come from the official rulebook, with the page to check.
League of Dungeoneers: The False Prophet is an expansion for League of Dungeoneers released in 2023 for 1–4 players, 90–180 minutes per game, and ages 14 and up. It was designed by Michael Lundstedt and its main mechanics are Dice Rolling, Square Grid, and Paper-and-Pencil.
About the game
"This expansion makes a huge game even bigger. It introduces 2 new playable species as well as 2 new professions. There are 22 new double-sided tiles, allowing the heroes to explore natural caverns and mines all over the Kingdom. New treasures and enemies await those who dare venture forth! With a new campaign and 17 new quests, this expansion provides hours upon hours of exciting dungeon crawling adventures." —description from the designer
Categories
Mechanics
Designers
Publishers
- von Braus publishing
Questions and answers
League of Dungeoneers: The False Prophet supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for League of Dungeoneers: The False Prophet is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists League of Dungeoneers: The False Prophet for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
League of Dungeoneers: The False Prophet has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
League of Dungeoneers: The False Prophet belongs to these categories: Fantasy, Fighting, and Travel. Its main mechanics are Dice Rolling, Square Grid, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of League of Dungeoneers: The False Prophet are: Michael Lundstedt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists League of Dungeoneers: The False Prophet as an expansion for League of Dungeoneers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need League of Dungeoneers to use it. Check that your edition of League of Dungeoneers is compatible, as some expansions were revised between editions.