
- BGG rank
- BGG #3,555
- BGG rating
- 8.7
Maladum: Dungeons of Enveron
- 1–6 players
- 45–120 min
- Complexity 3.8/5
- 2024

Rules assistance for League of Infamy: Kickstarter Box
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
League of Infamy: Kickstarter Box is an expansion for League of Infamy released in 2020 for 2–5 players, 60–90 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Modular Board, and Cooperative Game.
The Kickstarter Box included both expansions and other exclusive content. In the limited edition No Half Measures expansion, you must investigate reports of an ancient form of long-forgotten magic: gastromancy! Deal with halflings as strong as an ogre or tricky traps with toxic poisons. It's not all bad though, because you might come across a tasty pie or two to loot! In the Kickstarter Exclusive Siren's Wrath expansion, the League is furious that the Trident Realm is messing with one of its most important trade routes... which absolutely won't do! You're sent in to raid the Trident Realm keep and gather as many goods as you can. However, this will be your hardest mission yet, as the Keep Master takes advantage of the aquatic landscape to boost their Defenders. Other content includes 12 new Villains, 3 epic Champions, and more defenders, Chamber, Disorder, Keep, Loot, and Upgrade cards. A new type of card, the Title card, is also included. The Primovantor Pilgrim booklet accompanies the Kickstarter Box but was not delivered inside it (it was free-floating alongside both boxes).
League of Infamy: Kickstarter Box supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for League of Infamy: Kickstarter Box is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists League of Infamy: Kickstarter Box for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
League of Infamy: Kickstarter Box belongs to these categories: Fantasy, Humor, and Dice. Its main mechanics are Variable Player Powers, Modular Board, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists League of Infamy: Kickstarter Box as an expansion for League of Infamy. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need League of Infamy to use it. Check that your edition of League of Infamy is compatible, as some expansions were revised between editions.