
- BGG rank
- BGG #16,383
- BGG rating
- 7.5
Spectrum
- 3–8 players
- 15–60 min
- Complexity 1.0/5
- 2022

Expansion for Legends of the American Frontier
2016
Rules assistance for Legends of the American Frontier: True Grit Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Legends of the American Frontier: True Grit Expansion is an expansion for Legends of the American Frontier released in 2016 for 2–7 players, 90 minutes per game, and ages 13 and up. It was designed by Richard Launius and Dann May and its main mechanics are Hand Management, Simultaneous Action Selection, and Storytelling.
From the Kickstarter page: The Legends of the American Frontier True Grit Expansion will add dozens of extra cards, as well as an awesome set of 15 metal True Grit tokens to replace those in the base game. What's Your Legend? Back East: Legend: Appointed by President of United States to negotiate treaty to end the War of 1812. + 3 VP Solo Adventure. Skills: Knowledge + Personality = 20 Rewards: 2 Status + 1 Fame Flavor Text: Travel to Ghent, Belgium to lead the treaty negotiations that end the war of 1812. Legend: Architect of the Treaty with Creek Nation + 1 VP Group Adventure. Skills: Frontier OR Personality = 35, Rewards: Skill and 2 Status / 1 Fame OR 1 Status Flavor Text: Traded southern land in Georgia to Creek Nation for return of harbored slaves. Legend: Heroic Soldier in the Battle of Fallen Timbers against the Shawnee and Delaware + 3VP Solo Adventure. Skills: Combat 18, Rewards: Skill + 2 Fame OR 2 Status Flavor Text: Fight the Shawnee and Delaware lead by Blue Jacket for disputed Ohio Territory Frontier: Legend: Piloted the first Steamboat (or Riverboat) down the Mississippi + 2 VP Solo Adventure. Skills: Knowledge = 15 Rewards: +1 Fame + 1 Wealth and + 1 Happiness or +1 Status Flavor Text: First to Pilot Steamboat (or Riverboat) from Minneapolis to New Orleans Far West: Legend: Discovered the comstock lode creating the Virginia City Boomtown. + 2 VP. Solo Adventure: Skills: Frontier + Knowledge = 18 Rewards: 3 Wealth +1 Fame Flavor Text: Discover Gold, sparking a Boomtown in Nevada. Legend: Key member of the Pike Expedition's Climb of Grand Peak + 3VP Group Adventure. Skills: Capitalism OR Frontier OR Knowledge = 60, Rewards: Skill + 2 Fame + 1 Status / 2 Fame / 2 Fame + 1 Hardship Flavor Text: Aided Lieutenant Pike during his explorations of the Louisiana Purchase
Legends of the American Frontier: True Grit Expansion supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Legends of the American Frontier: True Grit Expansion is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Legends of the American Frontier: True Grit Expansion for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Legends of the American Frontier: True Grit Expansion has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Legends of the American Frontier: True Grit Expansion belongs to these categories: Card Game, Adventure, and American West. Its main mechanics are Hand Management, Simultaneous Action Selection, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Legends of the American Frontier: True Grit Expansion are: Richard Launius and Dann May. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Legends of the American Frontier: True Grit Expansion as an expansion for Legends of the American Frontier. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Legends of the American Frontier to use it. Check that your edition of Legends of the American Frontier is compatible, as some expansions were revised between editions.