Legends of the American Frontier: True Grit Expansion
BGG rating
6.9

Expansion for Legends of the American Frontier

Legends of the American Frontier: True Grit Expansion

2016

Rules assistance for Legends of the American Frontier: True Grit Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 90 min
  • 13+
  • Complexity 3.0/5

Rules assistant for Legends of the American Frontier: True Grit Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Legends of the American Frontier: True Grit Expansion is an expansion for Legends of the American Frontier released in 2016 for 2–7 players, 90 minutes per game, and ages 13 and up. It was designed by Richard Launius and Dann May and its main mechanics are Hand Management, Simultaneous Action Selection, and Storytelling.

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About the game

From the Kickstarter page: The Legends of the American Frontier True Grit Expansion will add dozens of extra cards, as well as an awesome set of 15 metal True Grit tokens to replace those in the base game. What's Your Legend? Back East: Legend: Appointed by President of United States to negotiate treaty to end the War of 1812. + 3 VP Solo Adventure. Skills: Knowledge + Personality = 20 Rewards: 2 Status + 1 Fame Flavor Text: Travel to Ghent, Belgium to lead the treaty negotiations that end the war of 1812. Legend: Architect of the Treaty with Creek Nation + 1 VP Group Adventure. Skills: Frontier OR Personality = 35, Rewards: Skill and 2 Status / 1 Fame OR 1 Status Flavor Text: Traded southern land in Georgia to Creek Nation for return of harbored slaves. Legend: Heroic Soldier in the Battle of Fallen Timbers against the Shawnee and Delaware + 3VP Solo Adventure. Skills: Combat 18, Rewards: Skill + 2 Fame OR 2 Status Flavor Text: Fight the Shawnee and Delaware lead by Blue Jacket for disputed Ohio Territory Frontier: Legend: Piloted the first Steamboat (or Riverboat) down the Mississippi + 2 VP Solo Adventure. Skills: Knowledge = 15 Rewards: +1 Fame + 1 Wealth and + 1 Happiness or +1 Status Flavor Text: First to Pilot Steamboat (or Riverboat) from Minneapolis to New Orleans Far West: Legend: Discovered the comstock lode creating the Virginia City Boomtown. + 2 VP. Solo Adventure: Skills: Frontier + Knowledge = 18 Rewards: 3 Wealth +1 Fame Flavor Text: Discover Gold, sparking a Boomtown in Nevada. Legend: Key member of the Pike Expedition's Climb of Grand Peak + 3VP Group Adventure. Skills: Capitalism OR Frontier OR Knowledge = 60, Rewards: Skill + 2 Fame + 1 Status / 2 Fame / 2 Fame + 1 Hardship Flavor Text: Aided Lieutenant Pike during his explorations of the Louisiana Purchase

Questions and answers

Legends of the American Frontier: True Grit Expansion supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.