Level 7 [Escape]: Lockdown
BGG rating
6.9

Expansion for Level 7 [Escape]

Level 7 [Escape]: Lockdown

2013

Rules assistance for Level 7 [Escape]: Lockdown

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players

Rules assistant for Level 7 [Escape]: Lockdown

What would you like to know?

Answers come from the official rulebook, with the page to check.

Level 7 [Escape]: Lockdown is an expansion for Level 7 [Escape] released in 2013 for 1–4 players. It was designed by Will Schoonover and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

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About the game

Game description from the publisher: Battle rages through the halls of Subterra Bravo as unearthly creatures and human military fight over control of the underground facility. Amid the turmoil, a few desperate prisoners have managed to escape this hellish place. You were not so lucky. Subterra Bravo is now locked down, its exits sealed – and with them, perhaps your fate. Your only hope is to descend back into the bowels of this nightmare facility in search of another way out, but waiting within its unexplored depths are new dangers and even more deadly denizens, ready to put a grisly end to your bid to escape. Can you and your fellow survivors overcome your fears and the horrors that stand in your way, or will you fall prey to the frenzied monsters that hunt you? LEVEL 7 [ESCAPE]: Lockdown is a death-defying expansion for LEVEL 7 [ESCAPE] that adds new enemies, room tiles, and rules along with five new scenarios that will put your will to survive to the ultimate test.

Questions and answers

Level 7 [Escape]: Lockdown supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.