
- BGG rank
- BGG #23,500
- BGG rating
- 6.2
The Demise of Dr. Frankenstein
- 2–4 players
- 60 min
- Complexity 2.3/5
- 2010

2021
Rules assistance for Levitation: Masters of Magic
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Levitation: Masters of Magic is a board game released in 2021 for 2–5 players, 60–90 minutes per game, and ages 12 and up. It was designed by Mark Hanny and its main mechanics are Variable Player Powers, Dice Rolling, and End Game Bonuses.
Levitation—masters of magic is a game of die drafting/worker placement/engine building game for 2 to 5 players set in the golden age of stage magic. Roll the custom dice with magic symbols and choose your teacher! Draft a die and build your show—illusion cards make the engine that takes you to the largest cities of the 19th century! Each card gives you special advantages, each city gains you more acclaim—and in turn gets you in front of audiences large and small. Then you choose how points are assigned for you, and no one else. The player with the most points at the end of the game wins! As the game goes on you will gain points for entertaining in the largest cities, having the most secrets of a certain kind, and presenting shows with the most flair and spectacle! Levitate has a creative mechanic for turn order so you don’t always follow the same player and a wide variety of card effects and player goals so no game will be the same. You’ll learn from the three most powerful stage magicians of the 1800s. Howard Thurston, Harry Kellar, and Alexander Hermann. They will teach you stunning illusions using technology, sleight of hand, the use of accomplices, gadgets, and camouflage. Gain points for these types of mechanics, but only the first player to choose those points receives them. Be the master of close-up magic, medium sized tricks, or dominate the stage with gigantic effects with elephants and carriages. When one teacher is out of dice, simply re-roll all dice and keep the magic going. Each effect learned reveals a new place to perform and an opportunity to gain acclaim, add flair, or gain points. Your road to the biggest cities must connect. Then once the show is done, new illusions are placed on the board. As you add flair to each illusion, points are gained each time you show them. Some illusions will allow you to control the game, move your workers to new locations, manipulate dice present on the teachers, gain more acclaim, add new workers, duplicate other players’ cards, and learn certain types of effects instantly. -description from designer
Levitation: Masters of Magic supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Levitation: Masters of Magic is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Levitation: Masters of Magic for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Levitation: Masters of Magic has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Levitation: Masters of Magic belongs to these categories: Card Game, Dice, and Post-Napoleonic. Its main mechanics are Variable Player Powers, Dice Rolling, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Levitation: Masters of Magic are: Mark Hanny. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Levitation: Masters of Magic as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.