
- BGG rank
- BGG #3,868
- BGG rating
- 7.0
Herbaceous Sprouts
- 1–4 players
- 30 min
- Complexity 1.9/5
- 2019

2015
Rules assistance for Lift Off! Get me off this Planet!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lift Off! Get me off this Planet! is a board game released in 2015 for 2–5 players, 30–45 minutes per game, and ages 8 and up. It was designed by Eduardo Baraf and its main mechanics are Modular Board, Team-Based Game, and Worker Placement.
Lift Off! Get Me Off This Planet! is a fast-paced, "gateway" game where you use the moon and spacecraft to get your Aliens off the planet before it explodes! The game has a casual space theme and never takes itself too seriously. Lift Off! Get Me Off This Planet! is easy to learn, fast-paced game, where everyone feels engaged and "in it" until someone has won or the planet explodes! The objective of Lift Off! Get Me Off This Planet! is to be the first player to get their Aliens off the planet using resource cards, action cards, and phases of the moon to escape. If the planet explodes before everyone escapes, the player with the most saved Aliens wins. What’s special about Lift Off! Get me off this Planet is that lift off points (space vehicles) are all different and often require multiple players to work together to take off. For example, a rocket ship takes a lot of resources and can carry 6 aliens from various players. This creates a great dynamic where initially all players are working together to get, say, the first half of their aliens off the planet, but once it starts thinning people become more competitive and tricky about things using action cards to manipulate the moon, change the board, create tornadoes, etc.
Lift Off! Get me off this Planet! supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lift Off! Get me off this Planet! is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lift Off! Get me off this Planet! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lift Off! Get me off this Planet! has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lift Off! Get me off this Planet! belongs to these categories: Science Fiction and Environmental. Its main mechanics are Modular Board, Team-Based Game, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lift Off! Get me off this Planet! are: Eduardo Baraf. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lift Off! Get me off this Planet! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.