
- BGG rating
- 7.1
Light Hunters: Battalion of Darkness – Rise of the East & Dawn of Amazonia
- 2–8 players
- 15–30 min
- 2019

2017
Rules assistance for Light Hunters: Battalion of Darkness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Light Hunters: Battalion of Darkness is a board game released in 2017 for 2–8 players, 15–30 minutes per game, and ages 10 and up. It was designed by Sergio Matsumoto and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
Light Hunters: Battalion of Darkness is a Heroic Fantasy card game, for 2-8 players, opposing two teams and for everyone. Form your battalions, choose your heroes, and crush the opposite team to return to the Light! Story Mighty heroes from a far-off land, now exiled to this dark forest, you once shone bright amongst your fellow men, but are now doomed to roam the darkness. Surrounded by crooks, you now seek the former glory of your past. Show the true hero you are, and regain your freedom at last. There still remains a glimmer of hope for you to return to your native land. Join forces with other heroes, and lead your camp to victory.Summon the spirits of light, and harness their energy. Fulfil your destiny, and destroy the enemy battalion. Once victorious, you may finally return to your people. Far from your prison, the gods will forgive you at last." How to Play Set up Constitute 2 teams, and place them face to face. Each player can use one or several heroes, the total number of heroes of each team must be equivalent. Progression of the Game Light Hunters is a turn-based card game in which the possibilities increase as the game progresses. Each round is equivalent to its Ether level: 1st round = Ether level at 1, 2nd round = Ether level at 2, up to 5 max. Progression of a Hero Round During a round every hero plays 1 time. To play a skill of a hero we have to refer to the Spirits of Light cards and to the Ether level available for the round. We can choose to play or not, if we choose to play for the round, we have to evoke the skill used on the opposite team and discard one or several Spirits of Light cards consumed. The round of the hero is then finished, it belongs to the following hero to begin his turn. When all the heroes have played, we moved on the next round by increasing the Ether level +1. End of the Game When a battalion killed the enemy camp, it gains the victory. All the heroes from the remaining battalion is then indicated winners, and worthy to get back to their world, free and full of glory. Content of the Game 8 "Hero" cards + 1 "Skeleton" card 70 Spirits of Light cards 24 Dawn cards 16 Shimmer cards 14 New day cards 12 Beam cards 4 Illumination cards 40 tokens 20 1-point health tokens 10 3-point health tokens 10 5-point health tokens Rules booklet
Light Hunters: Battalion of Darkness supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Light Hunters: Battalion of Darkness is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Light Hunters: Battalion of Darkness for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Light Hunters: Battalion of Darkness has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Light Hunters: Battalion of Darkness belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Light Hunters: Battalion of Darkness are: Sergio Matsumoto. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Light Hunters: Battalion of Darkness as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.