
- BGG rank
- BGG #562
- BGG rating
- 8.3
Mythic Battles: Pantheon
- 2–4 players
- 60–90 min
- Complexity 3.1/5
- 2017

Expansion for Light Hunters: Battalion of Darkness
2019
Rules assistance for Light Hunters: Wind of the Dunes & Tide of Atlantis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Light Hunters: Wind of the Dunes & Tide of Atlantis is an expansion for Light Hunters: Battalion of Darkness released in 2019 for 2–8 players, 15–30 minutes per game, and ages 10 and up. It was designed by Sergio Matsumoto and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
Light Hunters: Wind of the Dunes & Tide of Atlantis is the second expansion for Light Hunters. This expansion can be combined with the base game or any combination of expansion. When playing with Wind of the Dunes & Tide of Atlantis expansion, the base game rules don't change, although new gameplay are added for each of new Heroes. 8 new Heroes can be drafted by the players at the beginning of the game. Heroes have tokens associated to their skills making them last more than 1 round. —description from the publisher
Light Hunters: Wind of the Dunes & Tide of Atlantis supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Light Hunters: Wind of the Dunes & Tide of Atlantis is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Light Hunters: Wind of the Dunes & Tide of Atlantis for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Light Hunters: Wind of the Dunes & Tide of Atlantis belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Light Hunters: Wind of the Dunes & Tide of Atlantis are: Sergio Matsumoto. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Light Hunters: Wind of the Dunes & Tide of Atlantis as an expansion for Light Hunters: Battalion of Darkness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Light Hunters: Battalion of Darkness to use it. Check that your edition of Light Hunters: Battalion of Darkness is compatible, as some expansions were revised between editions.