
- BGG rank
- BGG #1,005
- BGG rating
- 7.3
Ohanami
- 2–4 players
- 20 min
- Complexity 1.2/5
- 2019

2023
Rules assistance for Line-it
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Line-it is a board game released in 2023 for 2–5 players, 20 minutes per game, and ages 8 and up. It was designed by Tim Juretzki and its main mechanics are Contracts, Ordering, and Closed Drafting.
In Line-it, you build an ascending or descending line of numbered cards to score points. Will you play safe and bank the points to start a new line, or will you keep trying to add to the line to claim a jackpot? The deck consists of cards in four colors numbered 1-100 and six "Bet" cards numbered 3-5. Shuffle the deck, then lay out cards in the market equal to two more than the number of players. Starting with the first player, each player must pick a card, then either start a line/add it to their line or place it in their hand. Your maximum hand size is two, and if you can't add the card to your hand or to your line (because it would break the ascending/descending pattern), you must score your line, then play that card to start a new line. You can add one Bet card to your line without regard for its ascending/descending status or the value of your end card. After drafting a card, you may choose to play one card from your hand into your line, then you may choose to score your line. When you score, if you have a Bet card in the line, see whether you've added a number of cards to your line after the bet that at least equals the value of the Bet; if so, take a positive number token equal to the Bet card, and if not, flip that token to its negative side instead. Next, discard three cards from the line, then flip all the remaining cards face down and place them in your scoring pile. After everyone one has drafted (and optionally played and scored), discard unchosen Bet cards, then place unchosen number cards under the jackpot token that matches their color: yellow under the star, green under the leaf, etc. If during your turn, you add the third card of a color to your line, you immediately claim the cards under the matching jackpot token and place them in your scoring pile. When you can't lay out enough cards, each player in turn plays one card from their hand, then scores their line and tallies their points. You earn 1 point for each scored card, then gain/lose points from the Bet tokens you collected. Whoever has the highest score wins.
Line-it supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Line-it is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Line-it for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Line-it has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Line-it belongs to these categories: Card Game and Party Game. Its main mechanics are Contracts, Ordering, and Closed Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Line-it are: Tim Juretzki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Line-it as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.