
- BGG rank
- BGG #2,514
- BGG rating
- 6.8
Beyond Baker Street
- 2–4 players
- 30 min
- Complexity 2.2/5
- 2016
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2018
Rules assistance for Little Monster That Came for Lunch and Stayed for Tea
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players
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What would you like to know?
Answers come from the official rulebook, with the page to check.
Little Monster That Came for Lunch and Stayed for Tea is a board game released in 2018 for 2–4 players, 15–25 minutes per game, and ages 8 and up. It was designed by Steve Mackenzie and Robin Lees and its main mechanics are Variable Player Powers, Hand Management, and Take That.
It’s lunch time, and a most unusual company has arrived! Some are tall, some are short, some have scales for hair or tentacles for feet — but all of them are really, really hungry. Can you fill their bellies before anyone else beats you to tea? Little Monster That Came For Lunch And Stayed For Tea is a light racing game in which playing your cards right and using the abilities of your two unique monsters makes for a very tasty difference! Each game you are assigned two unique little monsters to feed as quickly as you can as you race against one, two or three opponents. Each little monster has its own special skill, and you want to combo these skills and card abilities to create awesome combos. On your turn, you either play or draw cards. If you play, you create combos that will move your monsters forward, pushing the opponents' critters backwards! You win the game as soon as both of your monsters reach the end of the table, so eat up!
Little Monster That Came for Lunch and Stayed for Tea supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Little Monster That Came for Lunch and Stayed for Tea is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Little Monster That Came for Lunch and Stayed for Tea for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Little Monster That Came for Lunch and Stayed for Tea has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Little Monster That Came for Lunch and Stayed for Tea belongs to these categories: Card Game, Number, and Racing. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Little Monster That Came for Lunch and Stayed for Tea are: Steve Mackenzie and Robin Lees. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Little Monster That Came for Lunch and Stayed for Tea as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.