
- BGG rank
- BGG #724
- BGG rating
- 7.3
Archipelago
- 2–5 players
- 30–240 min
- Complexity 3.7/5
- 2012

Rules assistance for Living Planet: Aquarius
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Living Planet: Aquarius is an expansion for Living Planet released in 2019 for 2–4 players, 45–60 minutes per game, and ages 14 and up. It was designed by Christophe Boelinger and its main mechanics are Hand Management, Trading, and Area Majority / Influence.
Our explorers finally discovered that there is a high stakes to explore MYC.14.250’s seas. This expansion adds new possibilities, beyond lands... With a new vehicle and a new movement rule come more diversity and new strategies to master! You can now construct 3 new buildings (Oil rigs, Offshore Windturbines and Hydroelectric generators) and exploit rare Vibranium Mines hidden on some islands. Sail using the winds for free, or using an Oil and a movement action to go wherever you want (of course, within the movement limits). Oil becomes then an essential resource. To perform an Explore action, you will either draw in the Land map tile pile or in the new Sea map tile pile. But beware, don’t expect a calm sea. A new cataclysm shows up you can’t protect yourself from: the Tsunami! Do not forget raging Tornadoes still there to knock you down… Careful! Discovering new horizons may be risky! —description from the publisher
Living Planet: Aquarius supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Living Planet: Aquarius is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Living Planet: Aquarius for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Living Planet: Aquarius belongs to these categories: Economic, Science Fiction, and Expansion for Base-game. Its main mechanics are Hand Management, Trading, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Living Planet: Aquarius are: Christophe Boelinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Living Planet: Aquarius as an expansion for Living Planet. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Living Planet to use it. Check that your edition of Living Planet is compatible, as some expansions were revised between editions.