
- BGG rank
- BGG #17,039
- BGG rating
- 7.0
Zaic
- 2 players
- 15 min
- Complexity 2.2/5
- 2010

2008
Rules assistance for Logger
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Logger is a board game released in 2008 for 2–4 players and 30 minutes per game. It was designed by Erik Dresner and its main mechanics are Square Grid, Enclosure, and Area-Impulse.
Four rival lumberjacks are competing to chop down the most trees for their business. However, standing in their way are tree-hugging hippies protesting the deforestation. Logger is an Icehouse game that's played with up to 6 stashes and a 5x5 board. Players must plant, grow and chop down trees for points. They can also hinder their opponents' efforts by deploying protesters on their trees preventing them from being chopped down. Complete set of rules are available. Game System Icehouse Pieces
Logger supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Logger is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Logger has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Logger belongs to these categories: Abstract Strategy and Environmental. Its main mechanics are Square Grid, Enclosure, and Area-Impulse. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Logger are: Erik Dresner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Logger as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.