
- BGG rating
- 6.9
Lords of War: Weather and Terrain Expansion Pack
- 2–8 players
- 30 min
- Complexity 1.7/5
- 2014

2013
Rules assistance for Lords of War: Elves versus Lizardmen
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Lords of War: Elves versus Lizardmen is a board game released in 2013 for 2–8 players, 30 minutes per game, and ages 12 and up. It was designed by Nick Street and Martin Vaux and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
Like its predecessor Lords of War: Orcs versus Dwarves, Lords of War: Elves versus Lizardmen is a dual-deck strategic card game for two-plus players. The game sees fantasy races engage in dynamic, tactical card battles, with the armies in this set particularly focused towards cavalry and ranged combat. During Lords of War battles, players use hands of six cards (called units) drawn from their army deck of 36 cards. A player turn starts with one card placed onto a gridded board. With the exception of ranged units, cards must be placed adjacent to an enemy unit. An elimination phase follows in which you check for the elimination of opposing cards and the one you just placed. Cards have unique formations of attack arrows on their edges and corners signifying which adjacent cards they attack once played and the damage they will do. Each card also has a defense value which when exceeded by opposing cards sees that card defeated. Once combat has been resolved, the player can then either draw a new card from his army deck or retrieve a unit from the board that has not engaged in combat during that turn. Play continues until one player has eliminated twenty units or four commanders. The game is playable out of the box and contains two complete armies: the Elves and the Lizardmen. These factions are differentiated by their unique cards and strategies; the Elf faction is based around strong cavalry units and archers, but has a relatively weak infantry. The Lizardmen army is the most flexible Lords of War army released so far and is best used to disrupt and counter enemy attack strategies. Elves versus Lizardmen is compatible with Orcs versus Dwarves, meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together, using a strict ranking system, to create mercenary decks for tournament play.
Lords of War: Elves versus Lizardmen supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lords of War: Elves versus Lizardmen is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lords of War: Elves versus Lizardmen for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lords of War: Elves versus Lizardmen has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lords of War: Elves versus Lizardmen belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lords of War: Elves versus Lizardmen are: Nick Street and Martin Vaux. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lords of War: Elves versus Lizardmen as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.