
- BGG rating
- 6.9
Lords of War: Templars versus Undead – Return Fire Booster Pack
- 2–8 players
- 30 min
- 2015

2014
Rules assistance for Lords of War: Templars versus Undead
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Lords of War: Templars versus Undead is a board game released in 2014 for 2 players, 30 minutes per game, and ages 12 and up. It was designed by Nick Street and Martin Vaux and its main mechanics are Campaign / Battle Card Driven.
The third in the Lords of War: Fantasy Battles series from Black Box Games, Lords of War: Templars versus Undead is a dual-deck strategic card game for two-plus players. Like its award-winning predecessors Lords of War: Orcs versus Dwarves and Lords of War: Elves versus Lizardmen, the game sees fantasy races engage in dynamic tactical card battles, with the armies in this set having more heavy defense and the series’ first moving units. During Lords of War battles, players use hands of six cards (called units) drawn from their army deck of 36 cards. A player turn starts with one card placed onto a gridded board. With the exception of ranged and spear units, cards must be placed adjacent to an enemy unit. An elimination phase follows in which you check for the elimination of opposing cards and the one you just placed. Cards have unique formations of attack arrows on their edges and corners signifying which adjacent cards they attack once played and the damage they will do. Each card also has a defense value which when exceeded by opposing cards sees that card defeated. Once combat has been resolved, the player can then either draw a new card from his army deck or retrieve a unit from the board that has not engaged in combat during that turn. Play continues until one player has eliminated twenty units or four commanders. The game is playable out of the box and contains two complete armies: the Templars and the Undead. These factions are differentiated by their unique cards and strategies; the Templar faction is based around a heavily armoured infantry and mobile palisades. The Undead army contains a stark range of defensive and offensive units, including zombies which roam across the battlefield. Templars versus Undead is compatible with both Elves versus Lizardmen and Orcs versus Dwarves, meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together, using a strict ranking system, to create mercenary decks for tournament play.
Lords of War: Templars versus Undead supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Lords of War: Templars versus Undead is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lords of War: Templars versus Undead for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lords of War: Templars versus Undead has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lords of War: Templars versus Undead belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lords of War: Templars versus Undead are: Nick Street and Martin Vaux. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lords of War: Templars versus Undead as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.