
- BGG rank
- BGG #14,692
- BGG rating
- 6.6
Lose Your Shirt
1976
Rules assistance for Lose Your Shirt
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 3–6 players
- 90 min
- 9+
- Complexity 1.4/5
For 3 players

Rules assistant for Lose Your Shirt
What would you like to know?
Answers come from the official rulebook, with the page to check.
Lose Your Shirt is a board game released in 1976 for 3–6 players, 90 minutes per game, and ages 9 and up. Its main mechanics are Betting and Bluffing.
About the game
Fortunes change at a stroke in this exciting game of betting and bluffing! Play your cards right and you'll be on a winning streak --but give too much away and you'll find your opponent's horse piping you at the post. Tension's high from the instant the horses leave their starting stalls. You keep the horse you've backed secret until you judge the moment's right to reveal it --cunning players will push other horses forward to create a "false scent", then try to come through the field with a last minute burst and take the race at the winning post. If you back for a place, you play safe...But the stakes will be low. If you try for a big win...You could lose your shirt! This exciting race game keeps everyone guessing --and trying-- till the very last moment, and whether you win or lose it will provide hours of fascinating family fun. Contents: Felt playing area, 42 horse movement cards, 12 betting indicator cards, money, six plastic horses in different colors, starting stalls and grandstand. In the Canadian edition, the felt became a standard board, and the starting stalls and grandstand are gone as they were just chrome (theme elements not employed in the game). For each of the eight races the cards are thoroughly shuffled and dealt out to each player. The different cards (5 per horse) advance each horse at various rates (2 to 4 spaces) in the race and there are also 12 cards that affect any horse in the race (backwards 2 or forward 3). Players secretly bet on a horse to either win or place (take first or second place); you can also bet the jackpot (which is made up of all losing bets from previous races), which is like betting for a win except the minimum stake is higher and the payout is handled differently. Betting on a horse actually means taking one of its movement cards out...until you decide to play it, revealing your bet --one of this game's numerous subtleties. During the race, the players play their horse cards in turn, maneuvering the horses as needed --horses have very limited sidestepping and could be blocked during the race. If a player "loses his shirt" i.e. goes broke, he just continues the game playing cards but not betting. It can be best described as a cross between Win, Place & Show and Undercover (a.k.a. Heimlich & Co.).
Questions and answers
Lose Your Shirt supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lose Your Shirt is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lose Your Shirt for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lose Your Shirt has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lose Your Shirt belongs to these categories: Card Game, Bluffing, and Racing. Its main mechanics are Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Lose Your Shirt as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.