
- BGG rank
- BGG #15,264
- BGG rating
- 7.0
Blacksmith Brothers
2–4 players50–90 min2016

Rules assistance for Loyalty: Rome
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Loyalty: Rome is a board game released in 2026 for 2–4 players, 50–70 minutes per game, and ages 14 and up. It was designed by Nicholas Paschalis and its main mechanics are Set Collection, Dice Rolling, and Area Majority / Influence.
In ancient Rome, the gods are powerful, capricious, and full of intrigue. Each turn, the players (as Senators) may perform 1 of 4 possible actions. Normally they want to send 1 of their Messengers to 1 out of the 6 currently available gods to perform actions related to them and ultimately win their favor. But be aware: the other senators may follow your action by sending 1 of their own Messengers to the temple track to perform one of the chosen gods' actions as well. If a Senator is out of Messengers he may either remove all of them from the temple track to receive gold and VP or from any of the god cards. When a Senator has a majority on 1 of the god cards at the start of his turn he will win his favor token which will yield VP at the end of the game. The god is removed and replaced with a new god card and a new favor token. Discord, envy, and foul play rule the political arena. Who will master the influence of the gods, gather the most Prestige Points, and rise to become the most powerful Senator in Rome? —description from the publisher
Loyalty: Rome supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Loyalty: Rome is 50–70 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Loyalty: Rome for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Loyalty: Rome has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Loyalty: Rome belongs to these categories: Religious and Mythology. Its main mechanics are Set Collection, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Loyalty: Rome are: Nicholas Paschalis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Loyalty: Rome as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.