
- BGG rank
- BGG #15,590
- BGG rating
- 6.6
MourneQuest
- 1–4 players
- 60 min
- Complexity 2.3/5
- 2019

2022
Rules assistance for Lucha Wars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lucha Wars is a board game released in 2022 for 2–8 players, 15–45 minutes per game, and ages 8 and up. It was designed by Leonard Boyd and David Brashaw and its main mechanics are Push Your Luck, Dice Rolling, and Team-Based Game.
Lucha Wars is a two to eight-player dice game, based on the popular world of professional Mexican wrestling, or "Lucha Libre" (a.k.a. free fighting). The game is a new variation with new content to Luchador! Mexican Wrestling dice. Each player selects a Luchador wrestling character to play and rolls their Grapple Dice to try to either reduce their opponent/s life points to zero to win by a knock-out (KO) or hold the opponent down on the mat for a "count of three" to win by a pin. Each wrestler has individual Life levels, Pinnable level, and Combo Attack zones. Also, they each have their own Special Attacks that can be used during a match by rolling their Special Attack Die. Players begin by each rolling their own set of five 'wrestling dice' at the same time, trying to ensure that they land in, or touching the wrestling ring. The results of HITs, DODGES, and MISS rolled are played off against each other with DODGES being re-rolled once which can also be used to target their opponent/s dice. The player with the highest Hits is the winner for that round and the loser takes the difference in damage off their Life track. Additionally, the winner records the victory by moving their counter up one tile on their Special Attack Track. The Special Attack track allows a player to do their Special Attack, attempt to PIN an opponent, attack using the Combo Die and attack with a Weapon (Weapons Match). If a player has reached the PIN tile on their Special Attack Track, the 'three count' begins against their opponent. The player being pinned has three attempts to save, using four of their five wrestling dice or lose the match. In a tag-team match, players have the choice of trying to tag-out to regain slight strength, but it can also cost them... if they fail to tag and get dragged back into the ring by their eager opponent. In the Weapons match, four Weapons Tokens are placed face-down in each of the four corners of the wrestling ring. Once a player moves their token to the tile on their Special Attack Track that shows a Weapon, it allows them to take a random Weapon Token and use that Weapon against an opponent at the beginning of any new round. This will often involve dexterity rolls with dice. The Ladder match is a two-player game about which player gets their wrestler standee to the top of the ladder first to win the match. The game also includes a Changing Alliances match and Cage Match rules. —description from the designer
Lucha Wars supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lucha Wars is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lucha Wars for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lucha Wars has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lucha Wars belongs to these categories: Dice, Action / Dexterity, and Sports. Its main mechanics are Push Your Luck, Dice Rolling, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lucha Wars are: Leonard Boyd and David Brashaw. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lucha Wars as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.