
- BGG rank
- BGG #11,074
- BGG rating
- 6.9
Capybara Crush
- 1–4 players
- 20–45 min
- Complexity 1.7/5
- 2026

2024
Rules assistance for Lucky Cat
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lucky Cat is a board game released in 2024 for 2–8 players, 15–30 minutes per game, and ages 14 and up. It was designed by Dylan Coyle and its main mechanics are Take That, Set Collection, and Push Your Luck.
Lucky Cat is a highly interactive, cozy dice game. Once upon a time, there was an evil king who only loved one thing — science. He destroyed everything superstitious in his kingdom. All the lucky cat statues were smashed — except one! Shortly after, everyone became cursed and a giant fire ravaged everyone’s homes. In Lucky Cat, 1-5 friends play as ambitious merchant cats competing to lead the once-thriving kingdom. Take turns rolling chunky dice that can help or hinder the whole table. Will you play it safe, pay taxes, and carefully reconstruct the lost pieces of ancient lucky cat statues? Or will you take calculated risks, amass hidden wealth, and outsmart your rivals? The people need a new leader. Are you the one? To win: Be the first player to have 10 gold. OR Be the first player to have 2 sets of lucky cat tiles. The dice have three faces that give you different resources: coins, broken cat tiles, and reroll cubes. The other faces give money to other players, levy taxes, or let you invest your money in your store (hiding it from the government). The more taxes everyone pays, the more dice everyone gets to roll as the city is rebuilt. The reroll cubes work on yourself as well as other players rolls. Optional Dexterity rules: In the center of the table, a lucky cat plushie beckons. If any player rolls two cat or two crown symbols, be the first to hit the plushie and you get the broken cat tiles or avoid the heavy tax! Move Fast! Advanced variable power tiles allow you to manipulate the dice, your cash, and your luck. Take-that advanced powers are entirely optional to include or not. Variable starting conditions allow experienced players to draft different starting resources. Lucky Cat was designed for big or small groups of diverse friends. There are many paths to victory: strategy, speed, luck, bluffing, and even negotiation. How will you win? -description from designer
Lucky Cat supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lucky Cat is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lucky Cat for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lucky Cat has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lucky Cat belongs to these categories: Animals, Dice, and Action / Dexterity. Its main mechanics are Take That, Set Collection, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lucky Cat are: Dylan Coyle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lucky Cat as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.