
- BGG rank
- BGG #579
- BGG rating
- 7.4
Fantastic Factories
- 1–5 players
- 45–60 min
- Complexity 2.2/5
- 2019

Rules assistance for Lumps, the Game of Big Rolls and Smart Holds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lumps, the Game of Big Rolls and Smart Holds is a board game released in 2008 for 1–100 players and ages 8 and up. Its main mechanics are Set Collection, Dice Rolling, and Re-rolling and Locking.
The goal is to be the first player to score 100 points. On each turn, a player gets three rolls to make as many points as possible. After the first roll the player must hold at least four dice. At the end of the second rolle the player must have at least six dice held. You score points by rolling the same number on your dice. If you roll a pair of 2s, you get two points. If you roll a pair of 6s, you get six points. For each additional die with the same number you score that number again. So, for three 6s you score twelve, six for the pair of 6s and six for the additional 6. Four 6s would score 18 and so on. There are also bonuses for all evens or odds, six or more dice of the same number or in sequence. What makes the game unique is that it uses four different types of dice, each with a different highest number. For example, the game has two 10 sided dice and their highest number is 10. They are the only dice that can make a pair of ten. All dice have the numbers 1-4 on them, so it is much easier to get lower numbers. Each turn players have to use strategy to determine which dice they’ve rolled are the best to keep and the best to re-roll. Do you chance it and try to roll another 8, or play it safe and hold a pair of 4s? Figuring out the right move in a game with countless possibilities will keep you thinking, laughing and cheering for hours on end.
Lumps, the Game of Big Rolls and Smart Holds supports 1–100 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Lumps, the Game of Big Rolls and Smart Holds for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lumps, the Game of Big Rolls and Smart Holds has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lumps, the Game of Big Rolls and Smart Holds belongs to these categories: Dice. Its main mechanics are Set Collection, Dice Rolling, and Re-rolling and Locking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Lumps, the Game of Big Rolls and Smart Holds as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.