
- BGG rank
- BGG #16,132
- BGG rating
- 6.8
Infinities: Defiance of Fate
- 1–4 players
- 45–120 min
- Complexity 2.6/5
- 2020

2019
Rules assistance for Lunation
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lunation is a board game released in 2019 for 2–4 players, 30–120 minutes per game, and ages 10 and up. It was designed by Albert Rakowski and its main mechanics are Dice Rolling, Area Majority / Influence, and Modular Board.
The Emperor is dead. The law says that if there is more than one heir to the throne, a Lunar War must take place in order to determine the new ruler of the Empire. The Lunar War will last for 29 days, 12 hours, 44 minutes and 3 seconds – one full lunar cycle of the long forgotten planet Earth. The warfare will rage on the specially designated, uninhabited sector located at the frontiers of the Empire. The ancient, automatic factories and shipyards will be opened again, for the first time in many decades. The right of succession will depend on the shrewdness, skills and courage of the Fleet commanders and on their strategically distributed forces. The best will win and throw the corpses of their fallen enemies beneath the throne of the new, victorious emperor! Lunation is a game based on numerous negative interactions between the players and area control elements. During the seven turns of the game, the players explore space, obtain Systems, build Fleets and recruit Characters in order to pulverize their enemies with procured resources and pure military force. Become the ruler of the Empire! Lunation is a dynamic game about space conquest and war. The players’ task is to claim the throne of the Empire. They fight each other to determine one person powerful enough to seize the power. During the seven turns of the game, the players explore planetary Systems, build Fleets and recruit Characters in order to subdue their opponents with collected resources or pure military power. Simple and comprehensible: Lunation is not complicated in terms of rules and it is easy to learn; Negative interactions: apart from trading, virtually all other aspects of the interaction between the players lead to bloodshed; High replayability: due to the considerable number of cards, a draft system “embedded” into the game preparation process and numerous diversified strategies leading to victory, no two games will be the same; Dynamic combat: Lunation players use special dice that make it possible to quickly determine the result of the confrontation (without any counting!). Moreover, Action Cards, special properties of the Characters and a certain special feature of the dice add some elements of uncertainty to the result of each battle; Many ways to win: combat is not the only method that can be used to obtain the highest number of Victory Points and eternal glory – a player can also win by fulfilling Secret Goals and gathering Resources! —description from the publisher
Lunation supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lunation is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lunation for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lunation has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lunation belongs to these categories: Card Game, Fighting, and Exploration. Its main mechanics are Dice Rolling, Area Majority / Influence, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lunation are: Albert Rakowski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lunation as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.