
- BGG rank
- BGG #20,937
- BGG rating
- 5.6
Lunch Money
- 2–4 players
- 20 min
- Complexity 1.5/5
- 1996

Rules assistance for Lunch Money: Sticks and Stones
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lunch Money: Sticks and Stones is an expansion for Beer Money released in 2004 for 2–8 players, 10 minutes per game, and ages 12 and up. It was designed by Charlie Wiedman and its main mechanics are Take That.
This 55-card expansion set is designed to be mixed in with the original Lunch Money card game. New weapons like Chunk, basic attacks like Spank and Evil Eye, defenses like Backlash and Hide, and specialty cards like Tantrum, Cooties, and Wedgy make Lunch Money: Sticks & Stones a necessity for every Lunch Money fan. Expands Lunch Money
Lunch Money: Sticks and Stones supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lunch Money: Sticks and Stones is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lunch Money: Sticks and Stones for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lunch Money: Sticks and Stones has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lunch Money: Sticks and Stones belongs to these categories: Card Game, Fighting, and Expansion for Base-game. Its main mechanics are Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lunch Money: Sticks and Stones are: Charlie Wiedman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lunch Money: Sticks and Stones as an expansion for Beer Money. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Beer Money to use it. Check that your edition of Beer Money is compatible, as some expansions were revised between editions.