
- BGG rank
- BGG #1,208
- BGG rating
- 7.0
Louis XIV
- 2–4 players
- 75–100 min
- Complexity 3.0/5
- 2005

Rules assistance for Luxor: The Mummy's Curse
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Luxor: The Mummy's Curse is an expansion for Luxor released in 2019 for 2–5 players, 45 minutes per game, and ages 8 and up. It was designed by Rüdiger Dorn and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.
The temple of Luxor is brimming with treasure, but is full of danger as well! To succeed, the parties of adventurers need to be better equipped than ever before... Luxor: The Mummy's Curse contains four different expansion modules that can be combined in any combination with the Luxor base game. It also includes the necessary pieces to play with five players. The modules give players special powers, unique starting hands, and new ways to collect sets of treasures. Most importantly, it contains a cursed mummy that players must avoid lest they suffer the consequences. The modules in more detail are: • The Mummy: An ancient cursed mummy has woken and is not amused at the adventurers intruding on her temple. Whenever an Osiris card is played by any player, the mummy moves forward as many spaces as the number of eyes on the card. Any adventurer she lands on or passes through falls into a deep slumber and must be woken up by spending an activation. The player controlling the mummy receives Talisman tokens that grant them a one-time special ability. • Equipment: Players choose their starting hands from five of seven equipment cards. Once played, the equipment cards are discarded as normal and will be shuffled into the deck. Each equipment card is a variation of the normal movement cards and allows players to choose a starting strategy. • New Treasures: A fourth treasure type is added to the game, along with new rules for set collection. • Special Adventurers: Each player chooses from one of eight special abilities that are unique to them for the entire game.
Luxor: The Mummy's Curse supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Luxor: The Mummy's Curse is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Luxor: The Mummy's Curse for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Luxor: The Mummy's Curse has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Luxor: The Mummy's Curse belongs to these categories: Adventure, Ancient, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Luxor: The Mummy's Curse are: Rüdiger Dorn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Luxor: The Mummy's Curse as an expansion for Luxor. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Luxor to use it. Check that your edition of Luxor is compatible, as some expansions were revised between editions.