Mad Scientist University Course Packet: Dorm Life

Expansion for Mad Scientist University

Mad Scientist University Course Packet: Dorm Life

2005

Rules assistance for Mad Scientist University Course Packet: Dorm Life

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–7 players
  • 45 min
  • 12+

Rules assistant for Mad Scientist University Course Packet: Dorm Life

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mad Scientist University Course Packet: Dorm Life is an expansion for Mad Scientist University released in 2005 for 3–7 players, 45 minutes per game, and ages 12 and up. It was designed by Zachary William Anderson and its main mechanics are Storytelling.

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About the game

Course Packs add 50 new cards from a specific discipline to the Mad Scientist University core game. From the publisher: DORM LIFE: Overpriced living. Cramped quarters. Unsanitary conditions. Strange roommates. All this can be yours, at Mad Scientist University's on-campus living! We have: Communal showers, to bring the community together. A meal plan, because we know mad scientists forget to eat. Plenty of spare vermin, in case you need cheap experiment subjects or just forgot to feed your snake. Sign up for your cell today!

Questions and answers

Mad Scientist University Course Packet: Dorm Life supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.