
- BGG rank
- BGG #436
- BGG rating
- 7.2
Dixit
- 3–8 players
- 30 min
- Complexity 1.2/5
- 2008

2012
Rules assistance for Dixit: Journey
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dixit: Journey is a board game released in 2012 for 3–6 players, 30 minutes per game, and ages 8 and up. It was designed by Jean-Louis Roubira and its main mechanics are Simultaneous Action Selection, Storytelling, and Acting.
Dixit: Journey features the same basic game play as Dixit: Each round one player takes on the role of Storyteller, choosing one card from their hand, then telling a story, singing a ditty or otherwise doing something that in their opinion is associated with the played card. Each other player then chooses one card in their own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If no one or everyone votes for the Storyteller, then they receive no points; if they received some votes but not all the votes, they score based on the number of votes received. Each player who submitted a correct vote or who received a vote on their card submission also scores. After a certain number of rounds, the player with the most points wins. Dixit: Journey differs from Dixit in a number of ways, starting with a simplified scoring board that doesn't have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board, and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. The game rules have been revised to make the game easier to learn, while keeping game play the same. Similar to: Dixit 3: Journey – In Europe, the cards from Dixit: Journey will be packaged as an expansion and not sold as a complete game.
Dixit: Journey supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dixit: Journey is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dixit: Journey for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dixit: Journey has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dixit: Journey belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Simultaneous Action Selection, Storytelling, and Acting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dixit: Journey are: Jean-Louis Roubira. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dixit: Journey as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.