Mad Scientist University Course Packet: Home Economics
BGG rating
5.3

Expansion for Mad Scientist University

Mad Scientist University Course Packet: Home Economics

2005

Rules assistance for Mad Scientist University Course Packet: Home Economics

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–7 players
  • 45 min
  • 10+

Rules assistant for Mad Scientist University Course Packet: Home Economics

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mad Scientist University Course Packet: Home Economics is an expansion for Mad Scientist University released in 2005 for 3–7 players, 45 minutes per game, and ages 10 and up. It was designed by Zachary William Anderson and its main mechanics are Storytelling.

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About the game

Course Packs add 50 new cards from a specific discipline to the Mad Scientist University core game. From the publisher: HOME ECONOMICS: Since the dean of the Mad Scientist University Home Economics department has been captured by the government, it's a good thing we have enough spatulas to raise money for the school to hire someone new. We need someone with a good sense of how to be an evil genius and still maintain the proper decorum every upstanding demagogue needs. Manipulative manners, sinister style, and corrupt charisma are all required. Apply within. Expands: Mad Scientist University

Questions and answers

Mad Scientist University Course Packet: Home Economics supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.