
- BGG rank
- BGG #11,125
- BGG rating
- 6.4
Bad Medicine
- 3–8 players
- 30 min
- Complexity 1.5/5
- 2015

Rules assistance for Mad Scientist University Course Packet: Medicine
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mad Scientist University Course Packet: Medicine is an expansion for Mad Scientist University released in 2005 for 3–7 players, 45 minutes per game, and ages 10 and up. It was designed by Zachary William Anderson and its main mechanics are Storytelling.
Course Packs add 50 new cards from a specific discipline to the Mad Scientist University core game. From the publisher: MEDICINE: It was a dark and stormy night. Thunder crashed above. Deep in the laboratory at Mad Scientist University's School of Medicine, the doctor unwrapped the bandages. The assistant shuddered at the gruesome sight and asked, "Do you really think you can get your insurance to pay for it?" Expands: Mad Scientist University
Mad Scientist University Course Packet: Medicine supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mad Scientist University Course Packet: Medicine is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mad Scientist University Course Packet: Medicine for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mad Scientist University Course Packet: Medicine belongs to these categories: Card Game, Party Game, and Science Fiction. Its main mechanics are Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mad Scientist University Course Packet: Medicine are: Zachary William Anderson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mad Scientist University Course Packet: Medicine as an expansion for Mad Scientist University. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mad Scientist University to use it. Check that your edition of Mad Scientist University is compatible, as some expansions were revised between editions.