
- BGG rank
- BGG #1,208
- BGG rating
- 7.0
Louis XIV
- 2–4 players
- 75–100 min
- Complexity 3.0/5
- 2005

2017
Rules assistance for Mafiozoo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mafiozoo is a board game released in 2017 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Rüdiger Dorn and its main mechanics are Hand Management, Set Collection, and Point to Point Movement.
Mafiozoo is a revised version of Rüdiger Dorn's Louis XIV. The biggest difference between this and Louis XIV is that the three levels of mission cards have been replaced by a 4×4 map of influential locations. Instead of playing pairs of tokens to fulfill mission cards and gain their superpower, you play the pairs of tokens to place goons on the locations; and where you place goons can grant you access to place goons in new locations.
Mafiozoo supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mafiozoo is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mafiozoo for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mafiozoo has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mafiozoo belongs to these categories: Animals, Territory Building, and Mafia. Its main mechanics are Hand Management, Set Collection, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mafiozoo are: Rüdiger Dorn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mafiozoo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.