
- BGG rank
- BGG #170
- BGG rating
- 7.6
Magic: The Gathering
- 2–6 players
- 20 min
- Complexity 3.3/5
- 1993

Rules assistance for Mage Noir: Phase
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mage Noir: Phase is an expansion for Mage Noir released in 2024 for 2–4 players, 15–30 minutes per game, and ages 14 and up. It was designed by Constantin Dedeyan and Vincent Vimont and its main mechanics are Hand Management, Interrupts, and Deck Construction.
Use mind-bending spells to seize and alter the future thoughts of your opponents. Discard their deck before they even have a chance to use it and deplete their options until defeat becomes their only choice. part of Season 2 Kickstarter. —description from the designer
Mage Noir: Phase supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mage Noir: Phase is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mage Noir: Phase for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mage Noir: Phase belongs to these categories: Card Game, Fantasy, and Collectible Components. Its main mechanics are Hand Management, Interrupts, and Deck Construction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mage Noir: Phase are: Constantin Dedeyan and Vincent Vimont. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mage Noir: Phase as an expansion for Mage Noir. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mage Noir to use it. Check that your edition of Mage Noir is compatible, as some expansions were revised between editions.