
- BGG rank
- BGG #2,959
- BGG rating
- 7.1
Mage Wars Academy
- 2 players
- 30 min
- Complexity 3.1/5
- 2015

Rules assistance for Mage Wars Arena: Forcemaster vs Warlord Expansion Set
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mage Wars Arena: Forcemaster vs Warlord Expansion Set is an expansion for Mage Wars Arena released in 2013 for 2 players, 90 minutes per game, and ages 13 and up. It was designed by Bryan Pope and Benjamin Pope and its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence.
Mage Wars: Forcemaster vs. Warlord is the first two-mage expansion set for Mage Wars, focusing on two schools of magic not emphasized in the core set: the Mind School and the War School. The Forcemaster is a master of telekinetic force and mind magic. With her keen intellect and supreme control over telekinesis she can manipulate the world around her. She is more of a lone warrior, but her powers more than make up for her lack of creature support. All battles are won in the mind first, and the Forcemaster has the greatest mind of all. The Warlord is a master of the art of War, trained in both the War and Earth schools of magic. Strong soldiers bend to his every wish, goblin minions build siege towers and manufacture devastating demolitions, and his retinue of legendary warriors follow him wherever he goes. The Warlord is first and foremost a commander of troops. He summons humanoid soldiers to do his bidding, then calls upon the power of Akiro, God of War, to give his troops favor in battle.
Mage Wars Arena: Forcemaster vs Warlord Expansion Set supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mage Wars Arena: Forcemaster vs Warlord Expansion Set is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mage Wars Arena: Forcemaster vs Warlord Expansion Set for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mage Wars Arena: Forcemaster vs Warlord Expansion Set has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mage Wars Arena: Forcemaster vs Warlord Expansion Set belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mage Wars Arena: Forcemaster vs Warlord Expansion Set are: Bryan Pope and Benjamin Pope. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mage Wars Arena: Forcemaster vs Warlord Expansion Set as an expansion for Mage Wars Arena. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mage Wars Arena to use it. Check that your edition of Mage Wars Arena is compatible, as some expansions were revised between editions.