
- BGG rank
- BGG #24,289
- BGG rating
- 6.0
Hida-furukawa
- 2–5 players
- 30 min
- Complexity 2.0/5
- 2017

2014
Rules assistance for Magi Kitchen
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Magi Kitchen is a board game released in 2014 for 3–8 players, 15 minutes per game, and ages 6 and up. It was designed by Edward Chan and Hims Chu and its main mechanics are Pattern Recognition and Action Queue.
Naughty magic students have used spells to bleach the food ingredients needed for tonight's dishes, disrupting the chef from cooking dinner. The poor old chef can't undo the spells because his vision is blurred, so the kitchen elves need to use magic potions to re-dye the bleached ingredients and try to protect them from the gluttonous magic garbage bin and further attacks from naughty students. In Magi Kitchen, five wooden ingredients are placed in the middle of the table and the eighty cards are dealt out evenly among the players; cards show either a bleached food item (that is, a white carrot, white cucumber, etc.), a dye, a garbage can, or a student. On a turn, a player turns over the top card from her draw pile and places it in a personal magic pile. If both a bleached ingredient and the matching colored potion are visible on players' magic piles, then players race to grab the proper wooden ingredient; whoever does so claims the magic piles showing these items and places them under her draw pile. If a rainbow magic potion is revealed, then it matches all bleached ingredients showing on magic piles and players can grab any of them. If a magic hungry garbage can is revealed, players instead race to cover a magic pile that shows a bleached ingredient, thereby protecting it from making its way to the trash; as a reward the player places the magic pile under her draw pile. Finally, if a naughty student card is revealed, everyone must race to perform the magic gesture shown on the card; whoever is the last to do so must maintain this gesture until the next student card is drawn. The game ends when one or two players have run out of cards in their draw piles, and whoever has the most cards wins. Magi Kitchen includes advanced rules in which the active player, before revealing her card, decides whether to play on her own magic pile or that of her left- or right-hand neighbor.
Magi Kitchen supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Magi Kitchen is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Magi Kitchen for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Magi Kitchen has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Magi Kitchen belongs to these categories: Card Game, Party Game, and Action / Dexterity. Its main mechanics are Pattern Recognition and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Magi Kitchen are: Edward Chan and Hims Chu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Magi Kitchen as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.