
- BGG rank
- BGG #1,537
- BGG rating
- 6.8
The Magic Labyrinth
- 2–4 players
- 20–30 min
- Complexity 1.2/5
- 2009

1988
Rules assistance for Magic Dance
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Magic Dance is a board game released in 1988 for 3–6 players, 45 minutes per game, and ages 8 and up. It was designed by Björn Hölle and its main mechanics are Roll / Spin and Move, Dice Rolling, and Memory.
A memory and strategy game also published by F.X. Schmid under the title Dance of the Witches, this is essentially Pachisi but so that the playing pieces' identities are hidden, and after a while the game gets pretty chaotic with each player trying desperately to remember which of the witches belong to them and not help opponents or hinder themselves by mistake - it's even possible to drive opposing pieces home by driving them into your own base by mistake, in which case they will instantly teleport to the correct one. Also, pieces are not captured - probably because this would mean revealing their identity - but simply jumped back 7 spaces on the track and if that space is occupied, they're jumped back another 7, and so on. It is possible to make any one piece's identity public for a moment though, by rolling a 6, but that 6 cannot then be used for movement also. Like Sagaland/Enchanted Forest - which the playing pieces will bring to memory - this is more of a family game than simply a children's game.
Magic Dance supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Magic Dance is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Magic Dance for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Magic Dance has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Magic Dance belongs to these categories: Children's Game, Deduction, and Bluffing. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Magic Dance are: Björn Hölle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Magic Dance as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.