
- BGG rank
- BGG #9,888
- BGG rating
- 6.1
Los Mampfos
- 2–5 players
- 20 min
- Complexity 1.2/5
- 2006

2001
Rules assistance for Magic Hill
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Magic Hill is a board game released in 2001 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Rüdiger Dorn and its main mechanics are Memory.
The players are wizards who control five goblins each. Each wizard is trying to be the first to get one of his goblins to the top of the magic mountain. This is done through card play. Two or three numbered cards may be played per turn. The first card determines which goblin moves. The second/third cards determine how far the goblin moves. Goblins ascend the five-tier, 3-D board by landing on top of another goblin. There are also special event tiles that can help or hinder players, and magic stones, which can increase the number of cards in a player's hand.
Magic Hill supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Magic Hill is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Magic Hill for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Magic Hill has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Magic Hill belongs to these categories: Card Game, Fantasy, and Children's Game. Its main mechanics are Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Magic Hill are: Rüdiger Dorn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Magic Hill as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.