
- BGG rating
- 8.7
Magic Realm Light 30 Asterisk Expansion
- 1 player
- 30 min
- 2016

2015
Rules assistance for Magic Realm Light 30
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Magic Realm Light 30 is a board game released in 2015 for 1 player and 30–45 minutes per game. It was designed by KK Su and its main mechanics are Paper-and-Pencil, Role Playing, and Action Queue.
Magic Realm Light 30 (MRL30) is a light, solo version of Magic Realm (by Richard Hamblen) which can be played in about 30 minutes on a single A4 printed play-sheet. The goal is to provide anyone curious enough about Magic Realm a taste of delving to the intricacies of exploring and fighting in the realm. Players can also use this mini-game to learn about the basic rules and gameplay of the original Magic Realm. The gameplay closely follows the original Magic Realm, with Birdsong (Planning), Daylight (Action), Evening (Combat) and Midnight (Reset) phases. Monster spawning and Movement is simplified to cater for the self-drawn map. Combat closely follows the original Magic Realm rules when playing solo. Hiring followers and using magic is also covered. "Light 30" (or L30) is a Magic Realm game term, meaning "something Light-weight that takes up 30 units of time".
Magic Realm Light 30 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Magic Realm Light 30 is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Magic Realm Light 30 has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Magic Realm Light 30 belongs to these categories: Fantasy, Print & Play, and Exploration. Its main mechanics are Paper-and-Pencil, Role Playing, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Magic Realm Light 30 are: KK Su. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Magic Realm Light 30 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.