
- BGG rank
- BGG #673
- BGG rating
- 7.5
Runebound (Third Edition)
- 2–4 players
- 120–180 min
- Complexity 2.7/5
- 2015

Expansion for Magiczny Miecz
Rules assistance for Magiczny Miecz: Krypta Upiorów
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Magiczny Miecz: Krypta Upiorów is an expansion for Magiczny Miecz for 2–6 players and 240 minutes per game. It was designed by Adrian Markowski and its main mechanics are Roll / Spin and Move.
An expansion based again on underground movement for Magiczny Miecz. Krypta Upiorow (Crypt of Wraiths) brings a new board and cards to encounter, new professions (few "Knights of Gods"). This is very diffucult expansion, specially because of different type of exploring the board. It is playable without Magiczny Miecz, with special rules.
Magiczny Miecz: Krypta Upiorów supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Magiczny Miecz: Krypta Upiorów is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Magiczny Miecz: Krypta Upiorów has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Magiczny Miecz: Krypta Upiorów belongs to these categories: Fantasy, Adventure, and Expansion for Base-game. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Magiczny Miecz: Krypta Upiorów are: Adrian Markowski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Magiczny Miecz: Krypta Upiorów as an expansion for Magiczny Miecz. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Magiczny Miecz to use it. Check that your edition of Magiczny Miecz is compatible, as some expansions were revised between editions.